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Getting Started With Unreal Engine 5 For Developers, Part 1: Building Blocks
Everything you need to know to get started in UE5.
Aug 21, 2024
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Christina Pollock 死神
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Getting Started With Unreal Engine 5 For Developers, Part 1: Building Blocks
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How Sound Works In Games
A game audio primer with Wwise and UE5.
Aug 6, 2024
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Christina Pollock 死神
6
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How Sound Works In Games
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July 2024
How People Experience Things
A state machine framework for player-aware game design.
Jul 4, 2024
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Christina Pollock 死神
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How People Experience Things
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May 2024
Social Game Design: Party Edition
A case study in social dynamics, and games that occur outside the computer.
May 21, 2024
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Christina Pollock 死神
1
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Social Game Design: Party Edition
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"We Only Hire Seniors", And Other Mistakes
How structure creates sustainable velocity.
May 16, 2024
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Christina Pollock 死神
9
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"We Only Hire Seniors", And Other Mistakes
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What Is Yak-shaving?
A miserable little pile of secrets.
May 15, 2024
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Christina Pollock 死神
9
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What Is Yak-shaving?
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April 2024
Premature Optimization and Rapid Prototyping
Is 'working' good enough?
Apr 23, 2024
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Christina Pollock 死神
10
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Premature Optimization and Rapid Prototyping
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September 2023
The Parable Of The Woman And The Gate
On making changes without context.
Sep 18, 2023
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Christina Pollock 死神
9
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The Parable Of The Woman And The Gate
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February 2023
How To Recover Your Perforce Admin Account
Bypassing all perforce security and authentication when you can't log in at all.
Feb 18, 2023
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Christina Pollock 死神
1
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How To Recover Your Perforce Admin Account
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"AI Fans" Have No Imagination
They understand neither AI nor game development, yet lecture us on both.
Feb 16, 2023
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Christina Pollock 死神
13
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"AI Fans" Have No Imagination
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September 2022
Ergonomics Are Not Enough
Comfort, harm reduction, and change.
Sep 5, 2022
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Christina Pollock 死神
7
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Ergonomics Are Not Enough
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March 2022
How The Games Industry Hurts People
The anatomy of a breakdown, and how to rebuild afterwards.
Mar 29, 2022
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Christina Pollock 死神
15
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How The Games Industry Hurts People
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