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Burnout and Weightlifting
The last step in recovery.
Aug 2
•
Christina Pollock 死神
9
July 2025
Reading CSV files in UE5 C++
The documentation is wrong.
Jul 23
•
Christina Pollock 死神
January 2025
Visual Studio Setup For Unreal Engine 5
The correct configuration items to compile the engine from source
Jan 24
•
Christina Pollock 死神
3
Engineering Troubleshooting 101: Possibility Spaces and Proxies
Divide and conquer your assumptions.
Jan 10
•
Christina Pollock 死神
6
August 2024
Getting Started With Unreal Engine 5 For Developers, Part 1: Building Blocks
Everything you need to know to get started in UE5.
Aug 21, 2024
•
Christina Pollock 死神
21
How Sound Works In Games
A game audio primer with Wwise and UE5.
Aug 6, 2024
•
Christina Pollock 死神
6
July 2024
How People Experience Things
A state machine framework for player-aware game design.
Jul 4, 2024
•
Christina Pollock 死神
4
May 2024
Social Game Design: Party Edition
A case study in social dynamics, and games that occur outside the computer.
May 21, 2024
•
Christina Pollock 死神
1
"We Only Hire Seniors", And Other Mistakes
How structure creates sustainable velocity.
May 16, 2024
•
Christina Pollock 死神
11
What Is Yak-shaving?
A miserable little pile of secrets.
May 15, 2024
•
Christina Pollock 死神
9
April 2024
Premature Optimization and Rapid Prototyping
Is 'working' good enough?
Apr 23, 2024
•
Christina Pollock 死神
12
September 2023
The Parable Of The Woman And The Gate
On making changes without context.
Sep 18, 2023
•
Christina Pollock 死神
9
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